* People on the Move: An Atlas of MigrationRussell King (co-director, Centre for Migration Research; Prof of Geography, U of Sussex).  Berkeley CA: University of California Press, Aug 2010/128p/$21.95pb (copublished with Myriad Editions Ltd).  Migration has provided millions with an escape route from poverty, oppression, and conflict. Explores the ways in which humans have spread around the world, adapted to new realities, and shaped their destinations. Discusses refugees and asylum seekers, diasporas, remittances, the brain drain, trafficking, students, retirement, return migration, etc. Maps of regions, countries, and continents display trends, issues, and processes at a glance. (Also in this series see The Atlas of Climate Change, The State of the American Empire, and The State of China Atlas.)                                                 (MIGRATION * ATLAS OF MIGRATION)

* To Change the World: The Irony, Tragedy, and Possibility of Christianity TodayJames Davison Hunter (Distinguished Prof of Religion and Culture, U of Virginia).  NY: Oxford U Press, April 2010/384p/$27.95.  The call to make the world a better place is inherent in Christian belief and practice, but why have efforts so often failed or gone tragically awry?  Appraises the most popular models of world-changing among Christians today, showing the ways they are inherently flawed and incapable of generating intended change.  All too often these political theologies of both Christian Right and Left worsen the very problems they seek to solve.  A different paradigm of Christian engagement with the world is needed: the practice of “faithful presence” for both individuals and institutions.                                                  (CHRISTIAN WORLD-CHANGING QUESTIONED)

* The Warcraft Civilization: Social Science in a Virtual WorldWilliam Sims Bainbridge (Director, Human-Centered Computing program, NSF).  Cambridge MA: The MIT Press, March 2010/256p/$27.95.  World of Warcraft is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to communicate and understand, learn to use technology, and compete for dwindling resources.  WoW, with >5,000 possible quests and hundreds of parallel realms, can be seen as an allegory of today--and as a virtual prototype of tomorrow.  Sociologist Bainbridge spent >2,300 hours in the Warcraft universe, deploying 22 characters of all ten races, all ten classes, and numerous professions. (WORLD OF WARCRAFT AS PROTOTYPE OF FUTURE * WORLD FUTURES * VIRTUAL WORLD AS FORECAST * WARCRAFT CIVILIZATION AHEAD?)

Email Newsletter icon, E-mail Newsletter icon, Email List icon, E-mail List icon Sign up for our Email Newsletter
For Email Marketing you can trust